Producer (September 2017 - June 2018)
Motivated team members and managed product/spring backlogs to ensure we could reach development milestones and stay within scope.
Analyzed the development pipeline in order to find potential issues and worked with the team to provide possible solutions.
Helped ensure that all decisions focused on putting gameplay first and maintaining product quality.
Producer (August 2016 - June 2018)
Established a positive yet critical environment where every voice felt heard and critique could be a tool to help team members learn and grow.
Worked with less experienced team members to introduce them to specific projects as well as the game development pipeline.
Sought and allocated resources between multiple teams to help them work efficiently when faces with limitations and constraints.
Overclocked: The Aclockalypse
Unity | 2.5D Bullet Hell
Producer - Timewind LLC (Team of 17)
Unreal | 2.5D Twin Stick Shooter
Producer - Gamecraft (Team of 14)
Unity | 3D Puzzle/Platformer
Producer - Team of 7
Awarded "Game of the Jam" at the 2017 EAE Global Game Jam Site
Agile Methodologies (Scrum, Kanban)
Self Motivation and Initiative
Game Development and Asset Pipelines
Communication of Technical Information to both Technical and Non-Technical Audiences
Project Management Software (Jira, Hansoft, Trello)
Source Control (Perforce, Git, TortoiseSVN)
Game Engines and Development Tools (Unity, Unreal, Ren'Py, Visual Studio, Android SDK)
Microsoft Office Suite (Excel, Word, Powerpoint)
G Suite (Drive, Slides, Sheets, Docs, Forms, Calendar)
Adobe Creative Cloud (Photoshop, Premiere, InDesign)
On the Darkening Green
Ren'Py | Visual Novel
Producer/Engineer - Team of 5
Awarded "Best Narrative" and "Best Visuals" at the 2017 Utah Indie Game Jam
Master of Entertainment Arts and Engineering (MEAE)
University of Utah - Graduating Spring 2020
Bachelor of Film and Media Arts
University of Utah - Graduated Spring 2018
Emphasis in Entertainment Arts and Engineering